Gamified e-learning
It is a gamification experience contextualized in a story or narrative, in which participants solve increasingly complex challenges or problems.
Introduction:
Avatar selection / Short video motion graphics / Gamified activity.
Extension:
Up to 40 slides.
Characters:
Up to 2 custom characters.
Scenarios:
Up to 3 scenarios.
Gamified activities:
Up to 4 (questions, dragging, completing, etc.)
Voiceover:
Up to 5 pages (man or woman).
Evaluation:
20-question questionnaire.
Format:
SCORM.
Includes:
Creative concept, instructional design, audiovisual design, programming and evaluation.